I'm curious as to whether there's an easy way to set up an event in Kismet so that it only happens when two triggers are touched in order.
For instance, I'm making a maze with two different paths. I would like doors to slide closed at certain parts of the map and have enemies spawn. I'm already using an AND gate to close the doors only after the trigger on each side has been touched, but I'd like to know the order in which the triggers were touched so I know on which side of the door to spawn the enemies
Thanks
For instance, I'm making a maze with two different paths. I would like doors to slide closed at certain parts of the map and have enemies spawn. I'm already using an AND gate to close the doors only after the trigger on each side has been touched, but I'd like to know the order in which the triggers were touched so I know on which side of the door to spawn the enemies
Thanks
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