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Toggleable lightmesh without changing it's material.

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    Toggleable lightmesh without changing it's material.

    is there a way to change light-mesh glow(on StaticMesh'LT_Light.SM.Mesh.S_LT_Light_SM_fluoresc ent01b'} without creating new material on it?

    #2
    In what context? If you mean in gameplay, you can use material parameters.

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      #3
      The thing is, i gave myself restriction to use only assets packed with UDK distribution without creating any new packages.

      The idea behind this is that eventually community could collaborate and iterate this kind of maps (only one file is needed to redistribute) and imagine that every month whole community here will produce one new map only with assets that goes with default UDK installation. And maybe Epic will add this map to the next UDK version.:-]

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