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Avoiding player go through a static mesh
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cjw92 repliedHi, go to edit using static mesh actor > Collision > Click 6 DOP simplified collision. That should works
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YakZSmelk repliedI'd need to actually work with the mesh to give you an idea of what is wrong, but I'd like to suggest maybe a simpler collision mesh? The player isn't actually sitting on the chair so why not just apply a box collision to it?
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mktwo repliedHmm, another thing to try is checking your collision settings, in the static mesh-editor. Not really sure what settings you should change, but look for Simple Box/Line Collision, try a few combinations, maybe it will work :P
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Peppigno repliedYes, of course.
Even using Auto convex collision the result is identical.
Instead, projectiles react fine with the chair.
Just a question: collisions block ALL projectiles too?
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Avoiding player go through a static mesh
I'm modelling a chair and put some custom collisions.
However when I test the map, the player can go through into the static mesh. It's like the chair has no solidity. How do I avoiding this without re-modelling collisions?
EDIT: I put a high number on Mass properties but didn't worked.
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