I'm modelling a chair and put some custom collisions.

However when I test the map, the player can go through into the static mesh. It's like the chair has no solidity. How do I avoiding this without re-modelling collisions?
EDIT: I put a high number on Mass properties but didn't worked
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However when I test the map, the player can go through into the static mesh. It's like the chair has no solidity. How do I avoiding this without re-modelling collisions?
EDIT: I put a high number on Mass properties but didn't worked

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