I made a sphere in maya 2012, exported it to Unreal as a static mesh and I'm having trouble with the simplified sphere collision option in the static mesh editor. When I use the 26DOP simplified collision, the player collides fine. However, when using the simplified sphere collision, even though collision to set to block all, the player still moves through it. Also, with either option, if the mesh is very large, the player can move through it regardless. Can someone tell me what is going on? Thanks.
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