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Skeleton mesh into UtBot
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Wassha repliedOriginally posted by erwilly View PostOk i try another idea, and work:
..
I just add some details for others interested in this.
-Animation name is put in Anim name field of Pawn Anim action.
- Desired Animation could be found and added to kismet as follows:
1.Find AnimSet in Content Browser and double-click on it.
2.AnimSetEditor is opened, go to "Anim" tab.
3.In section "Animation Sequences" choose desired Animation (Animation is re-playable by clicking play button in bottom part of AnimSetEditor)
4.Go to AnimSetEdior's top menu "AnimSequence" and click on "Copy Sequence Name To Clipboard".
5. Get back to Kismet, Choose "Pawn Anim" Action.
6. Right click on "Anim name" field and choose "Paste".
7. Check the "Looping" option.
8. Done. :-)
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erwilly repliedOk i try another idea, and work:
[SHOT]http://www.vixensfromouterspace.com/Wallpapers/Posts/BringToLife.jpg[/SHOT]
And even you can choose a pose for the statue on Pawn Anim.
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joesan repliedI agree with WASSHA :
Could you be more specific, please? I've not figured out how to unassign IA from Bot in Kimset
I FOUND it! the ForceDeathMatch must be ON. I have used Console Events (my own as defined inside DefaultInput.ini.
But I still would like to know the answer to the questio from WASSHA and me above.
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erwilly repliedPerhaps, Spawn the bot but you don´t assigned the IA control until you want to bring to life.
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Wassha repliedThank you guys!
Originally posted by c4veman View Post....a hallway full of statues, suddenly coming to life 1 by 1...
Originally posted by Mentat View PostYou could spawn the bot and freeze it right away. Then attach an event that unfreezes the bot when the event is fired,
works quite fine but notice that additional delay is added to bypass bot on the RIGHT side from looking around. This made him to shut up and look to the groundBut he still breathes and you never get him back to this position if you turn him on and off repeatedly.
Bot on the LEFT side looks like one i initially want bring back to life.
Any other suggestions?
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Mentat repliedYou could spawn the bot and freeze it right away. Then attach an event that unfreezes the bot when the event is fired,
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c4veman repliedI can see how this would work, like a hallway full of statues, suddenly coming to life 1 by 1, have seen this in other games so im guessing its a matter of matinee, but im totally green so wouldnt know sorry.
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Wassha started a topic Skeleton mesh into UtBotSkeleton mesh into UtBot
Hello there,
using kismet i can spawn utbots with Actorfactory but is it possible to trigger action where frozen skeleton mesh gets "live" and transforms into utbot?Tags: None
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