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How to place a vivid npc on a moving object?

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    How to place a vivid npc on a moving object?

    Hey guys i got 2 little problems here, i placed an interpActor in my level and made it move with matinee, then i wanna put an NPC on this moving plate, as what 3D buzz did this in his video, but it never worked. So my questions are:
    1.How to place an NPC into my level? Not something like type "addbots x", i mean this NPC i want him just stand there and he got some animations, not a statue;
    2.How could i place an NPC on a moving object? Idk how to make him move with the moving plate.
    Plz help~many thanks!

    #2
    In kismet, use "attach to actor" and attach the NPC to the platform so it will move with it.

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      #3
      Originally posted by JessieG View Post
      In kismet, use "attach to actor" and attach the NPC to the platform so it will move with it.
      Thanks! But the other question is what should i do to make this npc have some animations? I mean his body may shake slightly or something like that...

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        #4
        You'll have to make the animations in an external program.

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          #5
          Originally posted by Graylord View Post
          You'll have to make the animations in an external program.
          Thanks, what do u mean "external program"? I thought UDK may have some animations integrated within content browser...could u plz explain it a little bit more detailed?

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            #6
            Thanks, what do u mean "external program"?
            An external program like 3D Max, lightwave or blender.

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              #7
              Originally posted by Freko View Post
              An external program like 3D Max, lightwave or blender.
              Thank u, actually i grabbed the skeletal mesh which called "XXXiron_manXXX" from the content browser and I do find some resources called "animationXX", when i tried to attch this animation to my iron_man npc it didn't work at all, so i thought maybe i missed something important, or u mean i can only make animations with 3ds or maya and then import these animation file into UDK?

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                #8
                To use animations in the content browser, your skeletal mesh has to have the same bones.

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                  #9
                  Originally posted by JessieG View Post
                  To use animations in the content browser, your skeletal mesh has to have the same bones.
                  Well thx a lot, i think i need to do some research here. But if possible could u plz describe this "same bones"? In content browser i found different animation trees for different types of meshes like human, weapon, vehicle,etc. How do i know if something is fit for these animation tree? Are these animation trees all made just for special meshes without generality?

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                    #10
                    Those animtrees use anim sets that are for skeletons UDK has in it. Your bone name's have to be the same for the animtrees to work.

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                      #11
                      Originally posted by JessieG View Post
                      Those animtrees use anim sets that are for skeletons UDK has in it. Your bone name's have to be the same for the animtrees to work.
                      Many thanks, I'll have a try tonight!

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