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    Blender Questions

    Hi everyone

    I had a couple questions about importing into UDK with Blender 2.49B.

    First of all, what file type should I use? Does UDK accept .3ds or .obj files?

    Secondly, how do I keep UV coordinates? For example, let's say I have a model of a ship or something and I unrwapped and textured it. How do I get it to stay like that in UDK instead of getting all scrambled? Or does it automaticly use the right UV's?

    -Thanks

    #2
    Here is the tutorial for all that.

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      #3
      Thank you so much!!!!!

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