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360 skymeshes

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  • replied
    It is for space... Make a sphere with the normals facing in. Make a material with a 3 constant vector 0,0,0 plugged into the diffuse and apply the material to the sphere. For stars and anything else of interest, make planes with starlight materials applied. The materials should make use of masking and emission and stick them all over the place.

    It should look pretty darn good.

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  • replied
    Just make a sphere and invert the normals?

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  • replied
    UDK july build has 360 degree skydomes, although it seems to just be mirrored UVs

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  • replied
    Won't hurt to try.

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  • replied
    My 360 skysphere image won't tile ok on that, would it? Made it using ATI's CubeMapGen.

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  • replied
    Originally posted by Vinny2 View Post
    I'm trying to create a space skymesh for my level, and it needs to be of course, 360º. I've only seen 180º skymeshes around in Unreal, so, how can i create a 360º one?
    Just put the 180 degree sky mesh in, duplicate it, then rotate it 180 degrees.

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  • started a topic 360 skymeshes

    360 skymeshes

    I'm trying to create a space skymesh for my level, and it needs to be of course, 360º. I've only seen 180º skymeshes around in Unreal, so, how can i create a 360º one?
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