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    360 skymeshes

    I'm trying to create a space skymesh for my level, and it needs to be of course, 360º. I've only seen 180º skymeshes around in Unreal, so, how can i create a 360º one?

    #2
    Originally posted by Vinny2 View Post
    I'm trying to create a space skymesh for my level, and it needs to be of course, 360º. I've only seen 180º skymeshes around in Unreal, so, how can i create a 360º one?
    Just put the 180 degree sky mesh in, duplicate it, then rotate it 180 degrees.

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      #3
      My 360 skysphere image won't tile ok on that, would it? Made it using ATI's CubeMapGen.

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        #4
        Won't hurt to try.

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          #5
          UDK july build has 360 degree skydomes, although it seems to just be mirrored UVs

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            #6
            Just make a sphere and invert the normals?

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              #7
              It is for space... Make a sphere with the normals facing in. Make a material with a 3 constant vector 0,0,0 plugged into the diffuse and apply the material to the sphere. For stars and anything else of interest, make planes with starlight materials applied. The materials should make use of masking and emission and stick them all over the place.

              It should look pretty darn good.

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