I'm trying to create a space skymesh for my level, and it needs to be of course, 360º. I've only seen 180º skymeshes around in Unreal, so, how can i create a 360º one?
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360 skymeshes
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It is for space... Make a sphere with the normals facing in. Make a material with a 3 constant vector 0,0,0 plugged into the diffuse and apply the material to the sphere. For stars and anything else of interest, make planes with starlight materials applied. The materials should make use of masking and emission and stick them all over the place.
It should look pretty darn good.
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