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Wierd Static mesh lighting issue

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    Wierd Static mesh lighting issue

    Hey ppl,

    I've been having a wierd lighting issue with a static mesh I've built for an environment. Here you can see it clearly:



    I've already layered out and straitened the lightmap uv's so nothing is overlapping etc. But that didn't fix anything.

    Anyone know what could be causing this?

    #2
    Open the static mesh editor and raise the lightmap resolution (make it a higher power of 2) and see if that fixes your issue.

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      #3
      Originally posted by JessieG View Post
      Open the static mesh editor and raise the lightmap resolution (make it a higher power of 2) and see if that fixes your issue.
      Nope, didn't fix my issue. A wireframe view of one of the boards in question:



      (the dotted lines indicates a soft normal for that edge)

      Could it be the model itself?

      Edit: Hardening the edges has no effect

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        #4
        What did you raise the resolution to?

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          #5
          Originally posted by JessieG View Post
          What did you raise the resolution to?
          256, I'll try a silly high number to try it out next. I want to know what's wrong so I can solve it in the future. I'm thinking It could be my normal map or something.

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