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Static mesh to Brush

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    Static mesh to Brush

    In UDK June 2011, I was wondering if I could possibly make a static mesh I created in Max into a brush. My ultimate goal is to punch a hole in it so that I can make side rooms on the outside of the mesh. The mesh is basically a hollow tube, which will be part of my level, that I'm making for a project.

    #2
    that is a veeeery bad idea. There is a reason why you arnt supposed to use BSP.

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      #3
      If you want a hollow tube, why not just make a hollow tube?

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        #4
        I never use BSP's...

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          #5
          Originally posted by Misja Camfferman View Post
          I never use BSP's...
          If you don't ever use bsp, why would you want to turn it into a brush? :S

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