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    Material question



    Given that my material is part of a static mesh, is there a material expression (like one of the Depth expressions) to tell me this distance?

    #2
    Unfortunately not. You'll have to use a custom node, since that'll involve some serious hlsl work. I'm guessing you' re looking to find the distance between these points from the camera view? That's a frustrum ray-trace problem. Not easy even in pure code...

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