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HELP: Error: GenerateUV'S Failed, couldn't convert to a D3DXMesh

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  • replied
    Ok I will try tonight... thanks man!

    I hope i can switch back to dx11 again afterwards... :S

    Leave a comment:


  • replied
    I have this error when i run in DX11 mode. Try switch rendering mode to 'Dx9' in the file menu.

    Leave a comment:


  • HELP: Error: GenerateUV'S Failed, couldn't convert to a D3DXMesh

    Hi All,

    I'm starting on fractures meshes, but it seems i cannot get one of my meshes 'sliced' in the editor.
    Also happens with UDK meshes(!!)

    Whenever i try to slice it it give me this error:



    I already searched the forum, the same error was there earlier and solved by setting AllowD3D10 to False in the engine.ini file. However, I checked ALL .ini files, but there's no such thing as D3D10 to be found.

    Does anyone have a solution? I'm using march 2011 build.

    Thanks people!
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