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How to hide and transport the pawn of playerController

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    How to hide and transport the pawn of playerController

    Hi,
    I tried to use Kismet to add a Cinematic for my pawn of playerController(call it default pawn). As you know, the default pawn cannot be placed in the map before the game begin, so I used another pawn (begin hidden, call it the fake) to play the cinematic, and then hide it again after cinematic finished.
    My problem comes when I transport my default pawn to the end point, and also when I tried to toggle its visibility.

    I first get the object and the camera of the default pawn.


    And then toggle hidden the default and the fake.


    So How do your guys dealing with this kind of situation?
    Thanks for your support!
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