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    File Formats

    Im looking into ways to import a whole level made up of many objects from max into UDK, My question, Is there a format I can use to bring in all the objects at once retaining there positions and not having to bring in each object individually as an .ase file ?

    Kind regards
    Jody

    #2
    Actualy just figured you can import FBX files now! neat

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      #3
      OK new issue... once I have all the objects imported is there a quick way to place all the objects from the asset browser into the map in one go...?

      Thanks again!
      Jody

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        #4
        Ok I got that working, now another strange issue... My lods arnt working when the model is part of a ProcBuilding ... they work if i place down the static mesh on its own but just not in a proc building. Any ideas guys?

        Thanks
        Jody

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          #5
          Ok i think if found what the problem is but does anyone know where i can find "bDisableAutoBaseOnProcBuilding" property ? i cant find it anywhere very frustrating!

          Jody

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