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    scale questions

    Hello everyone.

    Basically, I'm attempting to recreate the environment from an older game, into UDK, and I'm having a small problem getting the scale right. What I've got at the moment, is about 1.25x bigger than looks and feels right, but I'm currently building my models around powers of 2. I could build everything smaller or, is there a way to adjust player size and run speed to match my scale? I'd rather not work in awkward units.

    Thanks in advance .

    #2
    You can adjust the players eye level and many other aspects (duck height, standing height etc.) but not without modification of the underlying UnrealScript.

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      #3
      Thanks. I've been looking into UnrealScript today and frankly it all seems beyond me for the moment. I'm unsure how I would change which script and how to get the editor to implement it. Until then, I've worked out a scale which feels right with the default settings. Thanks again though .

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