The default UDK maps build fine, but mine crashes every time, without fail. UDK hangs up right after the build finishes and I get the error checker. Anything I can do about this?
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UDK crashes after finishing lighting build
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Yep. Sounds like the issue the guy 2 threads up is getting as well. I did everything I could to minimize memory requirements; set lightmap res to 2 on all my SMs and increased the pagefile to 16GB but I'm still getting crashes. Guess I'll just wait for the July udk to build lighting. :/
Of course I could always use this as an excuse to get 64GB of RAM trololol
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