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Physics Volum and RigidBodies

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    Physics Volum and RigidBodies

    So I have a system of conveyor belts and I'm using physics volumes to move the player and debris. problem is when the rigid bodies fall from one volume/conveyor belt to another they are no longer affected by the physics volume. I know that only one physics volume can be applied to an object at a time but they should not be both calculating. My question is how do i correct this or is there a better way to have the conveyor belts work?
    Thanks
    Mike

    #2
    Doing a little more experimenting and the stop being affected by the physics Volume whenever they fall and collide with a static mesh??? Why is that

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      #3
      maybe have a radial force actor with a low force value that 'catches' the Kactors and stops them from colliding with the static mesh. or place a blocking volume around the conveyor belt actor(s).

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        #4
        i fixed it by disabling the no encroach check in the Kactor properties. lol now the character is playing his walk animation tho this has been interesting.

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