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Good texturing flow

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    Good texturing flow

    Hey guys,

    I just finished my first bigger project for college were i learned allot from modeling to texturing and mainly level design.

    But now I'm looking for a good realistic texturing workflow.
    I really need to know some tips and tricks to get good textures into udk and onto the models.

    And maybe some tips and tricks on the material editor to get even more detail out on the models.

    Thanks allot
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