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What is the correct way to spawn a static mesh at multiple spawn points using a trigg

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    What is the correct way to spawn a static mesh at multiple spawn points using a trigg

    What is the correct way to spawn a static mesh at multiple spawn points using a trigger? The problem I'm having is I'm not sure which actor to use for a spawn point and have only successfully loaded a couple actors such as player start into the array but none of them seem right. I know i can manually enter xyz coordinates but there seems like there would be an actor for it that i cant find. I am using an Actor Factory for this application.

    #2
    wow 30 views and no answer. there has to be an actor for actor spawn locations. gonna go with xyz coords for now i guess.

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