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  • replied
    Ok now i get it, thank you very much for your time Jaarjestelman valvoja !

    Leave a comment:


  • replied
    Originally posted by smallbit View Post
    When i increase the lightmap size the after baking the shadows dissapears in total.

    I have found out that i can get pretty nice shadow using dynamic shadow and converting mesh to mover. But what about the static shadow??
    ////////////edit
    Wierd thing it started to working when i DECREASE the lightmap size was 32 by default on 8 is quite ok and on 4 the shadow is all i need . what is going on ?=
    I didn't say increase the number, I said increase the resolution. The number you changed means "unreal units per lightmap texel", therefore smaller number means higher resolution. That's how it works for BSP surfaces.

    Leave a comment:


  • replied
    When i increase the lightmap size the after baking the shadows dissapears in total.

    I have found out that i can get pretty nice shadow using dynamic shadow and converting mesh to mover. But what about the static shadow??
    ////////////edit
    Wierd thing it started to working when i DECREASE the lightmap size was 32 by default on 8 is quite ok and on 4 the shadow is all i need . what is going on ?=

    Leave a comment:


  • replied
    Increase the lightmap resolution of the surface where the shadow falls.

    Leave a comment:


  • started a topic Shadow Problem

    Shadow Problem

    Hi Folks
    I have problem with shadows casted in my scene.
    I show you simple example, for the dominant directional light the shadow should be sharp but instead i get this :


    Help please
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