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    Shadow Problem

    Hi Folks
    I have problem with shadows casted in my scene.
    I show you simple example, for the dominant directional light the shadow should be sharp but instead i get this :


    Help please

    #2
    Increase the lightmap resolution of the surface where the shadow falls.

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      #3
      When i increase the lightmap size the after baking the shadows dissapears in total.

      I have found out that i can get pretty nice shadow using dynamic shadow and converting mesh to mover. But what about the static shadow??
      ////////////edit
      Wierd thing it started to working when i DECREASE the lightmap size was 32 by default on 8 is quite ok and on 4 the shadow is all i need . what is going on ?=

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        #4
        Originally posted by smallbit View Post
        When i increase the lightmap size the after baking the shadows dissapears in total.

        I have found out that i can get pretty nice shadow using dynamic shadow and converting mesh to mover. But what about the static shadow??
        ////////////edit
        Wierd thing it started to working when i DECREASE the lightmap size was 32 by default on 8 is quite ok and on 4 the shadow is all i need . what is going on ?=
        I didn't say increase the number, I said increase the resolution. The number you changed means "unreal units per lightmap texel", therefore smaller number means higher resolution. That's how it works for BSP surfaces.

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          #5
          Ok now i get it, thank you very much for your time Jaarjestelman valvoja !

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