I'm reading the update notes for the June version of UDK and it appears there is a new foliage system. I've generally been making my foliage in SpeedTree, which I've heard can be wasteful on small objects like grass. I was wondering if it were better to make static meshes for things like grass, but my main concern is having them sway in the wind, or move out of the way when a player runs into them. I had this kind of effect before but it was done through the material editor and was a bit glitchy. I am wondering what would be the best option for me to accomplish this without totally killing performance? I don't care much for the foliage to cast any kind of shadow, except maybe the larger trees.
Any help would be much appreciated
Any help would be much appreciated

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