Is there any way for the engine to dynamically stretch and orient a mesh?
For instance: when the player presses space bar the engine would use their current location as a starting point and then create a cylinder that is stretched on one axis only to another point in the world?
I wouldn't care if the material is stretched or not.
If anyone could point me in the right direction in either Kismet or Unreal Script I would greatly appreciate it. Thanks!
I'm using UDK May 2011, FYI
For instance: when the player presses space bar the engine would use their current location as a starting point and then create a cylinder that is stretched on one axis only to another point in the world?
I wouldn't care if the material is stretched or not.
If anyone could point me in the right direction in either Kismet or Unreal Script I would greatly appreciate it. Thanks!
I'm using UDK May 2011, FYI
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