Announcement

Collapse
No announcement yet.

How can I kill a particle system automatically after the particles have died ?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    How can I kill a particle system automatically after the particles have died ?

    I want to create a particle system,then fire of 27 particles out of the emitter.
    And when all the 27 particles have died,then I want to automatically kill/destroy the particle system in the level.
    Now,I have already read the particle reference documentation on UDN,but still no success.

    So how can I set it up exactly ?
    Can I do it only in Cascade,or a combination of Cascade and Kismet ?

    #2
    Hi!
    I believe you should try check "Kill On Completed" in global PS properties in Emitter Tab...
    Hope it will work.

    Comment


      #3
      I'll check it out.
      And did it work for you ?

      Comment

      Working...
      X