I want to create a particle system,then fire of 27 particles out of the emitter.
And when all the 27 particles have died,then I want to automatically kill/destroy the particle system in the level.
Now,I have already read the particle reference documentation on UDN,but still no success.
So how can I set it up exactly ?
Can I do it only in Cascade,or a combination of Cascade and Kismet ?
And when all the 27 particles have died,then I want to automatically kill/destroy the particle system in the level.
Now,I have already read the particle reference documentation on UDN,but still no success.
So how can I set it up exactly ?
Can I do it only in Cascade,or a combination of Cascade and Kismet ?
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