Originally posted by ambershee
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Paintable Moss - RockMessa_06
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ambershee repliedSorry, knock the 's' off the link, it tends to get appended when I'm logged in:
http://udn.epicgames.com/Three/MeshPaintReference
It does show you how to use the mesh painting tool, as well as what you need to include in your material. The idea is that you lerp between your two material paths based upon the mask that is a vertex colour channel.
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Mattyovers repliedOriginally posted by ambershee View PostLike I said, there should be a reference in the documentation:
https://udn.epicgames.com/Three/MeshPaintReference
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ambershee repliedLike I said, there should be a reference in the documentation:
https://udn.epicgames.com/Three/MeshPaintReference
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Mattyovers repliedI didn't assume anything. I know all materials have to be setup so they can be painted on the meshes, what I was asking is can I have a link to a tutorial which explains how to set them up, as I have never done them before.
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ambershee repliedYou can't just add materials to the material list an magically assume it is going to work. Your best bet is to set up a material to do the blending for you and use mesh painting. Look it up in the documentation, the workflow should be documented.
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Paintable Moss - RockMessa_06
Hey guys, it pretty much says it all in the title. I am creating a mountain, although I have a bit of a problem. I find that my mountain looks the same all over, but I want to paint some moss over it but adding materials under the static mesh properties doesn't do the job!
The rock is RockMessa_06, found in the FoliageDemo\Mesh package. Here is a picture of my mountain:
http://gyazo.com/a25f55a78f7f3837b4637d27bada9320.png
As you can see, it looks quite lush, but I want to paint the moss M_PaintableRock_MasterOpt
If anyone can link me to a tutorial, package or anything that will show me how to do this, I will highly appreciate this. Many thanks.Tags: None
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