Is it possible to make terrain 2 sided, or at least block light from the back of its polies?
I have a day and night system where a directional light is rotating 360 degrees around it's own axis to make the sunlight. However, when the light comes from underneath the terrain, the light goes through, lighting up objects when it should have been night.
Enabling 2 sided lighting on the terrain didn't do it. I guess it's function is to make the lighting the same on each side if it is already 2 sided.
While we are talking about 2 sided and lights, I have a plane mesh that uses a 2 sided material, but it seems to recieve twice the amount of light because of it.
Any suggestions?
I have a day and night system where a directional light is rotating 360 degrees around it's own axis to make the sunlight. However, when the light comes from underneath the terrain, the light goes through, lighting up objects when it should have been night.
Enabling 2 sided lighting on the terrain didn't do it. I guess it's function is to make the lighting the same on each side if it is already 2 sided.
While we are talking about 2 sided and lights, I have a plane mesh that uses a 2 sided material, but it seems to recieve twice the amount of light because of it.
Any suggestions?
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