Hi,
I have this opacity/alpha drawing order problem or some sort of flickering when looking at my window mesh at different angles.
The Ocean materials seems to pop right through it at times where the opacity of the glass seems to go completely transparent. It happens in game/play mod too.
I'm wondering if there is a simple fix here or anyway i could fix it. It seems to only happen when the two opacity maps overlap, if I set one to Opaque blending it stops.
I have tried fiddling with two-sides on/off, Tried all different blend modes and lighting model setting but nothing seems to stop it.
Anyway here are the photos...

I have this opacity/alpha drawing order problem or some sort of flickering when looking at my window mesh at different angles.
The Ocean materials seems to pop right through it at times where the opacity of the glass seems to go completely transparent. It happens in game/play mod too.
I'm wondering if there is a simple fix here or anyway i could fix it. It seems to only happen when the two opacity maps overlap, if I set one to Opaque blending it stops.
I have tried fiddling with two-sides on/off, Tried all different blend modes and lighting model setting but nothing seems to stop it.
Anyway here are the photos...


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