I have a fractured mesh that hides a bot. Once an explosion event happens the bot is revealed.

Currently the path nodes are obstructed by the mesh, which is eventually removed. I would like to open up the path network once the fractured mesh isn’t there anymore.

I am also unable to walk through the mesh after it has been fractured. I have tried to set the collision to none but this hasn’t had an affect.

Any tips are much appreciated.