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Fractured mesh obstructs path nodes

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    Fractured mesh obstructs path nodes

    Hi,

    I have a fractured mesh that hides a bot. Once an explosion event happens the bot is revealed.

    Currently the path nodes are obstructed by the mesh, which is eventually removed. I would like to open up the path network once the fractured mesh isn’t there anymore.

    I am also unable to walk through the mesh after it has been fractured. I have tried to set the collision to none but this hasn’t had an affect.


    Any tips are much appreciated.
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