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Material Instancing with Kismet

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    Material Instancing with Kismet

    Hey folks..

    I'm working on an in-game method of using material instancing with kismet..

    Basically I have an object which can be "selected" when it takes damage. So when I select this object I would like to change a value of a parameter in the material..

    That's fine as I have it linked in kismet so when I shoot the object, the parameter value will change..

    However it will obviously do this for all objects with the same material instance applied..

    Is it possible for this parameter change to only be affected by the one model or will I need to have a different material instance for each object?

    Thanks
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