Announcement

Collapse
No announcement yet.

"Could not generate soft body mesh"

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    "Could not generate soft body mesh"

    I'm trying to create a very basic soft body in UDK, and I'm following all of the instructions listed here:
    http://udn.epicgames.com/Three/PhysX...Reference.html

    I've imported a skeletal mesh (a geosphere with a single bone)...
    In the AnimSet Editor, I've checked Force CPU skinning...
    Under Soft Body Bones, I've added the single bone from the list...
    I've Enabled Soft Body Line Checks...

    But without fail, when I click the "Generate Soft-Body Tetrahedron Mesh" button, I get the following error: "Could not generate soft body mesh."

    Any help would be great appreciated...


    #2
    same problem here

    I seem to be having the same problem.
    Did you find any solution since you started the thread?

    Comment


      #3
      I did, thanks to the Polycount forums...

      Check this page, a few posts down:
      http://www.polycount.com/forum/showt...=67290&page=59

      Comment

      Working...
      X