Hi all, been testing several different techniques on roadwork but was wondering is there any way people like to make them? 
I'm wondering because in the past I have looked at BSP, it tends to look too blocky while in 3ds Max it can get a bit confusing, hard to tell if the collision are right (ucx) then it gets harder to tell if the proportations are correct before reimporting them.
Been thinking about terrain editor but I don't see how that would work with flat roads.

I'm wondering because in the past I have looked at BSP, it tends to look too blocky while in 3ds Max it can get a bit confusing, hard to tell if the collision are right (ucx) then it gets harder to tell if the proportations are correct before reimporting them.
Been thinking about terrain editor but I don't see how that would work with flat roads.

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