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KillVolume, stop it killing my Interpactors?

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    KillVolume, stop it killing my Interpactors?

    Hey All,

    Ok this is confusing, and might be how UDK works, but I wouldnt mind a work around. Basically I am trying to make a platform that dips in and out of a killvolume. This is so that if a player is caught on this platform and doesnt move off fast enough and it drops, they die. But the issue is that its actually killing the Interpactor (the platform) too...so yea...thoughts?

    Thanks

    #2
    Just to let you all know, I have fixed this issue now. I used a LavaVolume instead (which is more of what I was looking for anyways, just didnt know about it).

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