What I'm attempting to achieve is this:

* When we're in the Content Browser and double-click on any static mesh, the Unreal Static Mesh Editor menu pops up.
* On the left side we can ROTATE and ZOOM that particular mesh to our hearts desire.

^^ That is what I want the player to be able to do to a specified object ingame. ie be able to:

* Double-click an item ingame.
* Have a menu popup showing the mesh like in above Unreal Static Mesh Editor window.
* Be able to ROTATE and ZOOM similar to able (except zoom with mousewheel, and rotate with RMB or LMB).
* Press ESC or click [x] button to exit and resume gameplay.

Can some kind person guide me to some example/code for achieving the above?

Many thanks.