Hi All
Hopefully a really quick and easy one here.
In my level I have multiple doors that are opened up during play and there are enemies that spawn behind the doors. I have setup the spawns so they spawn at the same time the door is opening, its a slowish animation and it looks just fine. However, the issue is that because the enemies are spawning behind the door, which is a staticmesh/interpactor the pathing is not connecting up to the rest of the pathing in the level.
For instance, I will press a switch to open the door, enimies spawn and doors open. Unless I walk past them to get their attention, they simply run between the path nodes already behind the door and dont follow the others, even though they are in plain sight.
So yea...ideas? I am hoping it will be a quick press of a button or tick box to allow pathing through objects or something, but I dont know.
Thanks in advance!
Hopefully a really quick and easy one here.
In my level I have multiple doors that are opened up during play and there are enemies that spawn behind the doors. I have setup the spawns so they spawn at the same time the door is opening, its a slowish animation and it looks just fine. However, the issue is that because the enemies are spawning behind the door, which is a staticmesh/interpactor the pathing is not connecting up to the rest of the pathing in the level.
For instance, I will press a switch to open the door, enimies spawn and doors open. Unless I walk past them to get their attention, they simply run between the path nodes already behind the door and dont follow the others, even though they are in plain sight.
So yea...ideas? I am hoping it will be a quick press of a button or tick box to allow pathing through objects or something, but I dont know.
Thanks in advance!
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