Hyellow... for I am currently designing my own water-shader and have come to a point where I am not sure how to do a certain thing!
I currently have a Normalmap connected to the "normal" and "distortion" aswell as a reflection connected to the emissive-channel!
Now what I want to do is to in some way make the reflection-texture to depend on the normalmap (or something similar) in order to distort not only the underlying stuff but also the reflection!
Basically what i'm wondering is if there is an easy way to make the texture depend on my normalmap like the specular channel is!
Hope you can help me! //leMoulin:
PS. If you want more information provided just ask!
I currently have a Normalmap connected to the "normal" and "distortion" aswell as a reflection connected to the emissive-channel!
Now what I want to do is to in some way make the reflection-texture to depend on the normalmap (or something similar) in order to distort not only the underlying stuff but also the reflection!
Basically what i'm wondering is if there is an easy way to make the texture depend on my normalmap like the specular channel is!
Hope you can help me! //leMoulin:

PS. If you want more information provided just ask!

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