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Toon Outline Post Process Problem

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  • replied
    Thanks man,sorry for being late but i gave up a few weeks ago on this thing,and i reread the whole Gem thing and got it working.

    Leave a comment:


  • replied
    Dude, just read the gem.

    http://udn.epicgames.com/Three/Devel...exclusion pass

    Leave a comment:


  • replied
    alrighty,dont mean to sound like a bother,but where should i start to remove that distance thing?

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  • replied
    Play with the shader parameters.

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  • replied
    Alright,and uhm im having a problem with the Sobel Shader,look
    http://i1218.photobucket.com/albums/...Lack_Plane.png
    its like distance plane or something.

    Leave a comment:


  • replied
    Well if you read that gem specially the last part you will know how to disable things and get the look you are after.

    Leave a comment:


  • replied
    One more question,so like i like the effect and everything,but it affects the material itself like it changes it and gives a a weird look.
    Is there anway i could only get the OUTLINE and nothing else?
    THanks

    Leave a comment:


  • replied
    Np dude.

    Also check out this sobel edge detection effect gem by James Tan: http://udn.epicgames.com/Three/Devel...Detection.html

    You can download it and immediately test it with your scene.

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  • replied
    There we go,thanks man.

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  • replied
    Did you make the lighting model to MLM_unlit, and type to Transluecent?

    Also, did you check the ScreenAlign box in the Screen* Nodes?

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  • replied
    yeah i'm not really sure either, maybe try posting this in the programming thread?? message me when you do figure it out i'd like to know whats wrong too =P

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  • replied
    sry i dont know what is problem

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  • replied
    Bump
    10/chars

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  • replied
    Anyone? Any help is appriciated.

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  • started a topic Toon Outline Post Process Problem

    Toon Outline Post Process Problem

    Hello,a few days ago i followed a tutorial on how to make a material for an outline toon and you insert it into the Post Process Chain.So i made the material and then inserted in the material into the Material effect node,in the PPC.But theres a problem when i test the level the outline is like distorted or not following the meshes the right way. DO i have to change something in the material? DO i have to change any settings? Look below for the images.
    MATERIAL:
    [SHOT]http://i1218.photobucket.com/albums/dd416/xxmiggixx/Out_line_2.jpg[/SHOT]
    [SHOT]http://i1218.photobucket.com/albums/dd416/xxmiggixx/Out_line_1.jpg[/SHOT]

    IN GAME IMAGES
    [SHOT]http://i1218.photobucket.com/albums/dd416/xxmiggixx/bad_line_2.jpg[/SHOT]
    [SHOT]http://i1218.photobucket.com/albums/dd416/xxmiggixx/bad_line.jpg[/SHOT]

    Thanks
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