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Navigation Mesh problem

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  • replied
    unfortunately "convert to NavMesh" option, used on static mesh will generate only the green surfaces. I think it would be good idea to implement option like "convert to NavMeshObstacle" so crowds/bots could avoid red surfaces. However you cant do that without Unreal source code...

    Another way for you to create 'better' looking NevMesh is to use NavMeshExpansion volumes and modify NavMesh generation parameters in UDKScout class.

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  • replied
    Because it's the only way it works. The auto-generated navmesh has some idiot edges and my FindNavMeshPath function isn't able to find the player.

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  • replied
    out of curiosity why are you doing it manually?

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  • replied
    I don't think you're supposed to model the "walls" of the navmesh. Just the floor area where you want them to move around.

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  • started a topic Navigation Mesh problem

    Navigation Mesh problem

    I've read the following tutorial about how to manually create navmesh from static mesh http://udn.epicgames.com/Three/NavMe...lCreation.html. The problem is that I don't know how to make walls "red" (just like they should be (e.g. attached image)).

    Thanks

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