Okay, I am trying to make an environmental world, that will feature a fully dynamic day/night system, a sky material that changes with the seasons, and a landscape material that also goes from grassy to muddy, to snowy, and everything.
Now, for the landscape material, I've made a it so my rock texture (the majority of the map) interpolates into a snow texture to simulate the season change. The only problem is that I can't make it change in Matinee. Does anybody have any idea how I could do this or if it is even possible?
Thanks a lot!
Now, for the landscape material, I've made a it so my rock texture (the majority of the map) interpolates into a snow texture to simulate the season change. The only problem is that I can't make it change in Matinee. Does anybody have any idea how I could do this or if it is even possible?
Thanks a lot!

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