Hello folks,
I have searched the forums for this but didn't find anybody asking so the question is :
How do I export FBX from Maya and import it in UDK keeping the position of the pivot point of static meshes?
Thank you
I have searched the forums for this but didn't find anybody asking so the question is :
How do I export FBX from Maya and import it in UDK keeping the position of the pivot point of static meshes?
Thank you
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