Announcement

Collapse
No announcement yet.

Pivot point from Maya to UDK

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Pivot point from Maya to UDK

    Hello folks,

    I have searched the forums for this but didn't find anybody asking so the question is :

    How do I export FBX from Maya and import it in UDK keeping the position of the pivot point of static meshes?

    Thank you

    #2
    This has your answer in it
    http://udn.epicgames.com/Two/WorkflowAndModularity.html

    Comment


      #3
      Thank you Scott_J

      Comment

      Working...
      X