Hello,
I'm using light shafts in a night/day cycle but the further i move away from the 0,0,0 position of udk the more the light shafts get distorted, like moving away from the sun.
The map is kinda big and without light shafts its looking boring so i hope someone knows a way to fix this. I checked some other forums but no one seemed to know a solution except putting ForceDynamicShadows on, but i cannot turn it on on my dominantdirectionalmovable light
I also saw somewhere its a post processing effect and it probably doesn't calculate it in a good way but nobody seems to give a solution.
Anyone knows how to fix this??? Thanks in advance
I'm using light shafts in a night/day cycle but the further i move away from the 0,0,0 position of udk the more the light shafts get distorted, like moving away from the sun.
The map is kinda big and without light shafts its looking boring so i hope someone knows a way to fix this. I checked some other forums but no one seemed to know a solution except putting ForceDynamicShadows on, but i cannot turn it on on my dominantdirectionalmovable light

Anyone knows how to fix this??? Thanks in advance

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