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Scaling a reflection

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    Scaling a reflection

    I've set up a fluid surface actor and have the reflection material already applied. I'm just using a sceneCaptureCubeMapActor to get the reflection.

    Unfortunetly the reflection is to big, and since there is a building coming out of the water it only reflects one side of the building, but it relfects that one side no matter were i go in the scene (to try and simplify, it reflects side A even if i'm on side B and the reflection of A is bigger than the building so the reflection is off).

    Is there a way to scale down the size of the reflection, and without making more than one fluid surface reflect the right side of the building?
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