I know its obviusly possible to rotate something in kismet/matinee, but I was wondering what it would take to make an object rotate (well let's say 45 degrees) repeatedly on a reuse of a trigger so that it can rotate through the full 360 and keep going as long as you need?

Does it go beyond kismet/matinee and require some UScript or can it be done in just matinee's?

- Marty