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Making a material bigger than 4096

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    Making a material bigger than 4096

    Hi all. I have picked up hints from my searches that it is possible to make materials bigger than 4096x4096 by having two texture inputs that represent different parts of the geometry. Is this right, or have I got the wrong end of the stick?

    If it IS right, can anyone point me to a tutorial/book that will cover it. Theres nothing in Mastering Unreal Technology that I could see that covers this.

    Thanks

    #2
    A more pertinent question might be - why are you trying to do this?

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      #3
      http://udn.epicgames.com/Three/Terra...y Multi-Tiling

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