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    Cubemap problem

    I'm trying to set up my first cubemap to generate reflections for a window (this may not be the best solution!) and I'm having trouble.
    The cubemap seems to work to a degree but I am having trouble in relation to the camera position. When i move away from the window the scale remains the same.

    http://prntscr.com/1sj1t
    http://prntscr.com/1sj1z

    This makes the reflected objects appear bigger than they actually are.
    Here is my Material setup:

    http://prntscr.com/1sj26

    ANY form of help would be greatly appreciated.

    #2
    I'm at work now, and I can't remember the name of the node which controls camera position. There is a node for this, which you plug to your UV and it varies how the texture is displayed with different camera positions. Look it up

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      #3
      I tried looking for this but couldnt get it to work along with a transform vector (which i need for the cubemap to display correctly)

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        #4
        Try this tutorial: this

        Hope it helps!

        cc

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          #5
          Thanks, I'll have a look this afternoon

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            #6
            Still getting a similar problem with the 2DReflect. I'm probably doing something stupid but as far as I know i've followed the tutorial correctly.

            Screenshot01
            Screenshot02

            Material

            Edit: Needed to save my package :$

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