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    Material Problem?

    Hello, so I'm modelling my level entirely in 3ds Max. I made a flat square with 100 rows going from side to side. I grabbed some polys and extruded them to make walls. But when I imported the model into UDK I got this material problem:



    Does anyone know how to fix this problem on the walls?

    #2
    Is your model UV mapped?

    cc

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      #3
      In max, add a UVW Mapping modifier and set that up for automatic results and/or use an Unwrap UVW to manually edit the UVs.

      Here's more info on that: http://chrisholden.net/tutor/ot_docs...aticmeshes.htm

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        #4
        I still have the same problem:



        I don't really know a whole lot about this.

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          #5
          Try this...UVW modifier...polygon selection. Then in the 3D workspace select the polygons where the texture is stretched. I'm betting they will appear as a thin red line in the UV window. This should help identify the where problem UV's are. Hope this helps.

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            #6
            Originally posted by Alienated Phreak View Post
            I still have the same problem:



            I don't really know a whole lot about this.
            Yeah, taking a screenshot of the UVMap and using that as a material won't exactly work. Look up some UVmapping tutorials.

            IE http://www.youtube.com/watch?v=mA_Qaiwwjac

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              #7
              Yeah. You need to apply a proper UV Map to your model. If vertexes are too clamped together, it will do what you are showing with the textures. It will also show up deformed if you don't use uniform shapes in your UV Map. If you wan't, you can send me an email and we can discuss it further.

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